Archive for category Teslagrad
With a special guest from the developers Rain A/S
My co-composer on Teslagrad and I try to play Teslagrad and talk at the same time.
Teslagrad has been out a few days. I’ve been having a great time blinking around on my laptop. (That sentence makes sense as soon as you get a little into the game.) Blinking is so much fun, so when I get that ability in the game, I just blink around for a while and forget about continuing with the game.
Cats and bears making music.
My lovely collegaue Linn Kahtrin and I are the production duo of the musical score for Teslagrad. Collectively, we call ourselves “Bear & Cat Music Production“. My name almost sounds like Bear in norwegian, and Linn Kathrin… Cathrine.. Cat… you get the idea..
The OST – the official soundtrack – was also released on Teslagrad’s launch date. It is available everywhere digitally; iTunes, Spotify, Amazon etc. A little bug snuck into the OST. Track 22 should be called “Bonus: Haap – Uena” just like track 23 is called “Bonus: Kathleen – Time”. Minor detail…
The reason for including these two bonus tracks, is that we wanted to include a little musical taste of what Cat and I are up to whe we are not making Teslamusic.
Haap is my “cinematic songs” band, and Kathleen is Cat as a solo artist. We hope you will enjoy these two extra tracks along with the rest of the Teslagrad OST 🙂
Merlin 3rd party matched content on my YouTube, what the !”%&!”%&¤!”????
If you get a message like this on your YouTube account when you’ve made a teslavideo, don’t worry. This is not a takedown notice or anything scary like that. The distribution partner we use for the OST release registers videos that have Teslamusic in its, and that’s it. There’s no follow-up angry notices from us. It is an automated process, and all it means is that it counts as a stream/play when streaming royalties are distributed here in Norway.
The great artist Ugress explains this deal much better than I do:
A few months ago I reported on an agreement for my music on video sharing sites like Youtube. Anyone can use my music as much as they want in personal videos, and the system will recognize it and distribute any ad revenue automatically.
When the system recognizes my music, you might get a message that seems a little cryptic, something like this:
Your video "Title Of Video", may have content that is owned or licensed by [Merlin] Phonofile, but it’s still available on YouTube! In some cases, ads may appear next to it.
This claim is not penalizing your account status.
This message is good news! Phonofile / Merlin are my guys.
Here is how it works: My label is Uncanny Planet, which is really just a tiny company I run myself. Uncanny Planet delivers and licenses all my material to Phonofile, my digital distributor. Both Phonofile and Uncanny Planet are members of indie label organisation Merlin, who negotiates mega-deals for indie labels towards media giants like Google, Apple, etc.
This is a nice setup. I concentrate on music, Phonofile concentrate on getting it out everywhere, and Merlin concentrate on making the deals….
I’m sorry it’s not clear from those messages that the content is owned by me, and licensed to Phonofile / Merlin.
So nothing “dangerous” at all with that message 🙂
We’ve gotten some questions about the production of the music – and we love to share – so there will be a few blog posts from us on this topic. The reviews of the game usually describe the music as adding to the atmosphere, which we think is a huge compliment, as a big part of our work on the soundtrack was to create a “sound” of Teslagrad. And the inspiration for this comes, of course, from the world of Teslagrad itself. So it is both grand and broken at the same time, hi and lo-tech mixed, electric and rustique… and for us it was also important to tell the story from the viewpoint of little Tes (which is the best nickname I’ve heard for the un-named protagonist). So how to tie all this together in one varied, but still homogeneous sounding soundtrack?
We created a specific sound palette, a Tesla-orchestra, that plays all the music cues. Another trick is that we re-used certain distinct effects in many of the tracks. And perhaps most distinct, is one I call “Echoes of Sadness”. It is a simple trick that I first learned of from Vangelis and his Blade Runner soundtrack. It works especially well on percussive melodies, like a melody played on a piano. It is a really simple idea. You send the piano through an echo machine, and add a chorus effect to the echoes. So each echo gets more and more out of tune, and the sound gets washy, and to my ears, very sad. You can hear the effect used a lot in “A Journey Begins“. The harp/piano hybrid sound in the background is drenched in this effect. You can hear it best at around 00:40
(Btw, there is at least one other Blade Runner reference in the soundtrack.)
Echoes from Germany and Valhalla
Our echo machine of choice is one from Germany: Uhbik. A great echo effect which is so tweakable that it is pefect for the Teslasound. Not only can each echo get sadder and sadder, they can also get progressively darker instead, or brighter.. or just totally out of control. And if you really pay attention, you will notice that our echoes are never perfectly in time… just almost. This is done on purpose. Clinically precise echoes felt wrong for Teslagrad. We needed something more analog. Not digital precision, but analog “close enough”. This is also super easy to set up with the Uhbik delay.
Another effect that creates the Teslasound, is a reverb called Valhalla Shimmer. It pitches your sound either up or down before it applies a huge reverb. The result is a very distinct “shimmer” sound, as made famous by Brian Eno. If I remember correctly, the Art Deco area is a good place to hear this effect. A “problem” with the Valhalla shimmer, is that sounds can easily end up sounding very similar when they are going through this effect. So we recommend creative use of filters both before and after the reverb effect.
In my next post about the Teslagrad soundtrack, I’ll talk more about the specific sample libraries, synths, and real insturments we used for our special Tesla-blend.
Launch Trailer: http://www.youtube.com/watch?v=3Ti2CGLmMVc
Get it from Steam: http://store.steampowered.com/app/249590/
I’ve gotten some questions about the production of the music of this game (which I did with the lovely Linn Kathrin: https://www.facebook.com/BearandCatMusic). So I’ll write a post of three about the production of this soundtrack. Got a question? Just ask here in a comment, or on the Bear & Cat facebook page 🙂
Enjoy the soundtrack here: https://itunes.apple.com/us/album/teslagrad-official-soundtrack/id779285501
So many fun things happening all at once.
Let’s start with Teslagrad.
This incredible game will be released next week! Dec. 13 is the date. And on the same date the Official Soundtrack will be out as well (on Itunes etc). Teslagrad just got its first review in one of the largest Norwegian papers, and it scored a 5/6. And the music got a very good mention 🙂 I worked with Linn Kathrin Taklo on the music for Teslagrad, and you can read an interview with us here.
Teslagrad will be first out on PC and Mac, and later on the Wii U, playstations etc.
In Haap news: we just had a concert today, and on Sunday Heidi will be performing in Bergen’s largest concert hall. The full album is soooo close to being done, but December is as usual stuffed with all other kinds of december’y things. But we do work constantly on the album, and will most likely release one or two more singles in January 🙂 And they will rock. And I mean ROCK.
Munch Remastered. Bodil and I have shot video material for a little December surprise 😉 It might look a little like this:
On Friday the 13. of December, the awesome game Teslagrad will be released for PC and Mac (and later for Wii U and Playstation).
At the same day of the release, the soundtrack will be available in all digital stores.
This is kinda cute. My collegaue Linn Kathrin was in the studio today with me. She is my collaborator on a couple of projects, and today we worked on Teslagrad. She sets up her little “creation station” on the desk to my left, and what she uses to work out musical ideas for the game is: her mac (to check the lists of areas that needs music etc), a glockenspiel, her iphone (as a recoder), and pen and paper. That’s it 🙂 and of course her brilliant sense of catchy musical hooks. Visit her facebook artist page.
A lot of videos of “Teslagrad” is starting to pop up on youtube.
Linn Kathrin Taklo and I are composing the music for this super atmospheric’y game. (It’s a million degrees here in Norway to day, I can’t think of proper words in english).
Also check out this gameplay preview from Greenlight: http://youtu.be/5nkBZAxJJOU
And enjoy our “sound” that we has created for this game. We are aiming for a “semi-classical + steampunk + lofi + a little bit of folk” feel 🙂